One Dozen Hands with Nothing to Do was a continuation of my desire to explore how the worlds of analogue and generative media could be merged. To me, generative art is simply a methodology - a way of creating work systematically, through procedure and process. It happens to be most directly applicable to digital and algorithmic artwork, but there is no reason for it to be limited to that. One Dozen Hands integrates hand-drawn figurative elements (hands, no less) into an algorithmic design. Loops, randomization, and digital distortion transform the hands, treating them as simply another graphical building block in the programmatic space. But, still, the hands hold on to something of the old world from which they originate. We will always find ways to do this, even as our lives and artwork become more digital. —Tyler Hobbs